KAN JAM GAME RULES

Be the first team to reach an exact score of 21 points!

Set-up

Set up your Kans opposite from one another. (50 feet apart for recreational and competitive play)

Choose Teams

2 teams. Each team member stands behind the kans on opposite sides of the field.

Alternate Throwing and Deflecting

Partners alternate between throwing and deflecting.

Equal Number of Turns

Teams must complete the same number of turns before the game is over, except when an “instant win” occurs. Choosing to throw last is considered to be an advantage.

Winning the Game

Be the first team to score exactly 21 or hit the “instant win” slot!

Breaking a Tie

The winner is decided in an overtime round. Each team competes one round and the team with the most points wins. Overtime rounds continue until the tie is broken.

SCORING

Redirected Hit: 1PT

The Deflector redirects the thrown disc and hits any part of the goal.

Direct Hit: 2PT

Thrower hits the side of the goal unassisted by their partner.

Note: in the rare case should the disc enter the “Instant Win” slot and deflect out of the goal, this is a Deuce.

Redirected Hit: 3PT

 Deflector redirects the thrown disc and it lands inside the goal. This will almost always occur through the top of the goal, but may also occur if the disc enters through the slot opening.

Direct Entry: 21PT

 Thrower lands the disc inside the goal, either through the front slot or unassisted by their partner through the top of the goal. When an “Instant Win” occurs, the throwing team is declared the winner and the losing team does not receive a “Last Toss” option.

Interference: 3PT

Three points will be awarded to the throwing team if an opponent interferes with play to defend the goal. If the score is 19 or 20 a win is automatically granted to the throwing team.

No points are awarded if...

The throwing player does not throw from behind the goal.

A throw hits the ground before striking the goal.

The Deflector double-hits, catches, or carries the disc.